In conquer the world, you select one of several factions and lead your nation to either victory or defeat. Historical battles are used as a tutorial mode to introduce the player to the gameplay style. There are three game modes: quick battle, conquer the world, and historical battle. Your first priority is to begin gathering resources such as metal, food, timber, and trade in turn you use these resources to build your army, expand your borders, and research new technology from the library.Įventually you’re going to have to deal with your neighbors will you bargain with gifts and goods and form alliances to help secure your borders, or will you take the approach most nations have taken throughout history - build a big army and steamroll over the opposition? The player typically starts with a single straw-hut village and gradually advances to a nation of pollution-filled urban sprawls. The historical epochs range from the ancient age to the present day information age. The player is put in command of a historic culture of their choosing and is responsible for leading their people from the age of hitting each other over the head with clubs, to the era of global superpowers obliterating each other off the face of the earth with ICBMs. Rise of Nations, as the title suggests, is about the rise of nations into military might, technological achievement, and territorial dominance.
This is a shame because the game had, and still has, quite a bit of fun to offer. Regardless, due to minimal advertising and being overshadowed by the much more popular Age of Empires series released around the same time, it failed to gain attention.
A PC exclusive, it was released with positive reviews in 2003 and sold quite a few copies. Rise of Nations is a real-time strategy game from developer Big Huge Games. Since my copy of Dead Space 3 has yet to arrive I decided this week to do a retro-review of one of my favorite games: Rise of Nations.